By: Nicole D’Andria
This week
we’re showcasing an all-ages fantasy story about a girl searching for her
twin sister. Published by Blue Fox Comics, I spoke with the full creative team, including the writer, artist, graphic designer and
composer (who created a special story soundtrack for the book).
The Girl in the Midnight Gown is an 80 page graphic
novel about Lela, a young girl who is looking for her twin sister Darby. She
gets help from Sarah, the girl in the midnight gown, and explores a magical
fairytale world. During her travels she discovers Abe’s, a barbershop that is
thousands of years old and serves heroes. But this is just one place in the fantastical world of Faerie.
When the
project reaches certain percentages of funding, pages from "The Unfinished
Story" illustrated tale will be unlocked, which is the second story of The Girl in the Midnight Dress. It will
not be a traditional graphic novel but a throwback to illustrated books like Winnie-the-Pooh.
This is
the first story set in a new fantasy universe created by Simon Birks. Besides
comics he also writes plays, poetry and award-winning films. Birks is also the co-founder
of Blue Fox Comics. The graphic novel is illustrated by Juan Fleites, who has
worked in the comic industry for 12 years. Lyndon White did some graphic design
on the illustrated story.
The
composer creating music especially for The
Girl in the Midnight Gown is Paige Lehnert. She has worked on several video
games and films, and won an award for best score at the Portsmouth
International Film Festival for Birks' film, The Search
for Simon. Lehnert has also done music for NASA’s VR mobile apps, which you
can hear at the Kennedy Space Center Visitor Complex at Cape Canaveral
The
project’s goal is to reach $9,459 (converted from a £7,200 goal) by August
31, 2017 at 6:59 PM EDT. Rewards include a bare bones PDF of the comic (£5/$6.52),
a deluxe PDF (£9/$11.74), a softcover copy of the graphic novel with an
exclusive bookmark (£19/$24.78), plus two dragon enamel and the exclusive story
soundtrack (£25/$32.60), among other rewards like hardcovers, T-shirts and
exclusive prints. You can pledge money to their Kickstarter here.
Enjoy
interviews with the full creative team below:
Simon Birks |
Me: You mention that part of your inspiration for the story came from
shopping for new books with your young daughter and not finding much that was
age appropriate for her. What about your story will appeal to young girls in
particular?
Simon Birks: It's a story that has a young girl at
its very center. Lela is desperate to find her missing sister, and is ready to
face any challenge to get her back. As we venture further into the story,
Sarah, the girl in the midnight gown, offers to help her. We also have many of
the heroes’ depicted being both male and female, with no restrictions on gender
whatsoever.
Me: How would you describe the main and supporting characters in The Girl in
the Midnight Gown using one sentence per character?
Birks: Lela is the best sister you could hope for.
Darby is a girl who loves getting lost in a story. Sarah is a person who isn't
what she seems. Abe is the amiable barber to heroes throughout the ages.
Lela getting up to search for Darby |
Me: How would you describe the fantasy world in this graphic novel and how
does it differ from other fantasy worlds in comics?
Birks: We're in Faerie, a place where every story can
happen at once. With Abe's, we also can cross time; a hero can enter Abe's at
any moment, and talk to other heroes from other times. All the heroes know each
other, and are happy to help whenever the need arises.
Me: Something very unique about your comic is that you have music that was
specifically composed for it. Why did you make the decision to add music and how
do you feel that adds to the story?
Birks: We also make films, and one of my favourite
parts is hearing the soundtrack. There's something very magical when you hear
this brand-new music work with the visuals. I realised this was something not
just confined to film, and that we could create a unique experience for the
readers to really become part of the story. I'm really pleased with Paige's
soundtrack, and can't wait to start sending it out to everyone!
The Girl in the Midnight Gown Page 1 |
Me: Are you planning on creating more stories set in this fantasy world, and
if you are, will they follow Lela and her sister or new characters?
Birks: Yes! We're planning many more stories in this
fantasy world, using some of the heroes you find in the book. The other stories
won't necessarily have Lela and Darby in them, but they may show up from time
to time!
Me: For early backers, you arranged a comic book bundle. Why did you pick the
books that you did to be in that bundle? Did any of them have an influence over
your own writing for The Girl in the Midnight Gown or in general?
Birks: The books I chose were from friends and
colleagues who I've gotten to know over the last few years. I've got the books
myself, and whilst none of them had direct influence over the story, I can
vouch for their great stories and readability.
The Girl in the Midnight Gown Page 2 |
Me: As a co-founder of Blue Fox Comics, the company that will be publishing
this comic, what is your publisher’s mission statement and how is that mission
statement furthered by The Girl in the Midnight Gown?
Birks: Mission statement? Good question. We produce
great stories, with unique artists, in strong genres. Up till now, we haven't
had a fairy-tale story, so this widens our growing appeal.
Me: What is the number one reason people should pledge money to your
Kickstarter?
Birks: To get a great story, with a diverse range of
characters, and a strong female lead.
Me: What inspirational words do you have for aspiring writers?
Birks: Create great characters, and then get people to
care about them.
Juan Fleites |
Me: What was your favorite page to draw in The
Girl in the Midnight Gown and why?
Juan
Fleites: The page when Lela enters Abe's the first time
because she looks at many people of different ages taking a break.
Me: Who was your favorite character to draw and
why?
Fleites:
The dragons, I never work on a project with dragons;
this make drawing a good time and I hope the reader likes the dragons in
this story. I make three kinds of dragons: European, Chinese and Mayan.
The Girl in the Midnight Gown Page 3 |
Me: How did you become involved with this project?
Fleites:
I wanted to work on these kinds of stories with fantasy
elements and real people, what in my country they call: magical realism.
Me: What is the number one reason people should
pledge money to your Kickstarter?
Fleites:
They have the guarantee that we are serious people
working hard on projects.
Me: What inspirational words do you have for
aspiring artists?
Fleites:
The art is intuited with thought and is realized
with knowledge. No magic formula or secret more than practice every
day, study, build a technique and be very disciplined. After all, this is a
job.
Paige Lehnert |
Me: How did you become involved with this project?
Paige Lehnert: I first met Simon
Birks when we both worked on the award-winning film The Search for Simon together
several years ago. Ever since then, he asked me to collaborate on several of
his Kickstarter campaigns. Usually I score the trailers for his graphic novels,
but this time I was overjoyed that he asked me to also make a companion
soundtrack to The Girl in the Midnight Gown!
Me: When making the various tracks, how would you describe the process of
deciding what kind of melody to create that would fit with the comic?
Lehnert: When I first read through The Girl in the
Midnight Gown, my head was spinning with ideas about what each scene would
sound like. So, with the comic up on my computer screen, I started fleshing
these ideas out on the piano using the images as a guide. Whatever the art and
dialogue made me feel went right into those notes!
Darby |
Once I
had the basic melodies down, I chose specific instruments to highlight certain
characters. For example, the celesta is featured prominently in pieces like
“The Nightmare,” “Here Be Dragons” and again briefly in “Darby Found” and “The
Unfinished Story.” I liked the sound of the celesta because it has that sort of
mysterious fantasy fairyland feel to it, and that was the feeling I wanted to
convey every time the girl in the midnight gown made an appearance (however
brief).
“Darby
Found” and “The Unfinished Story” features the theme for Lela, Darby and their
mum and dad. This theme is mostly orchestral, comprised of strings, piano and
flute, with celesta (and even the zither!) making an appearance but taking a
much more understated role. I wanted the more emotional elements of the
family’s relationship to take center stage in these two pieces.
The last two
tracks, “Abe’s” and “Happily Ever After,” were two fun Celtic pieces that I
composed for the scenes that took place at Abe’s. Despite these scenes taking
place in a barbershop, they always had this feeling of a “tavern” to me, so I
wrote to that.
The Girl in the Midnight Gown Page 4 |
Me: If you had to pick one, what is your favorite track that you did for The
Girl in the Midnight Gown and why is it your favorite?
Lehnert: My favorite track is called “Abe’s.” It’s a
Celtic-inspired tune that plays when the main character, Lela, visits the
mysterious barbershop that is home to a host of adventurers and legendary
heroes. It was the most fun to create because I got to play with several folk
instruments (some of which I’d never touched before in any other project).
There’s an Irish fiddle for the main line, and then I used a bodhran, zither,
flute, guitar and soprano recorder. I really had a great time working on this
specific piece!
Me: What is the number one reason people should pledge money to your
Kickstarter?
Lehnert: There is a surprising lack of graphic novels
that are suitable for all ages today. The fact that The Girl in the Midnight
Gown features strong female characters is also very important to me
personally. We want young readers to have characters they can look up to and be
inspired by!
The Girl in the Midnight Gown Page 5 |
Me: What inspirational words do you have for aspiring composers?
Lehnert: Write something—as often as you can, if not
every day! Even if you don’t end up using what you write in any project, even
if it never ends up getting heard by anyone else, it at least gets you into the
practice of writing, assessing and refining your work consistently. This is
what you will be doing all the time when you work with a director or project
lead.
Learn how
to create music using a digital audio workstation (DAW). There are some great
ones out there—Cubase, Logic, ProTools, etc. (free options are Acoustica’s
Mixcraft and Apple’s GarageBand)—and there are plenty of tutorials available on
YouTube and Lynda.com to help you get started.
Reach out
to a school or university where film/video game studies are taught as a
subject. Chances are, students are looking for a composer to score their work.
It will give you the chance to get your feet wet in this field and also make
lasting contacts for future business opportunities.
Lyndon White |
Me: You did some graphic design work on the
illustrated story. Can you tell us what this entailed?
Lyndon White: There’s an extra story that takes place after the comic, “The Unfinished Story,” which is a follow up to the main part of the book. This section of the book isn’t a comic and more of a traditional book with a few illustrations, drawn by Juan. I pieced together the pages with the text and Juan’s drawings.
Lyndon White: There’s an extra story that takes place after the comic, “The Unfinished Story,” which is a follow up to the main part of the book. This section of the book isn’t a comic and more of a traditional book with a few illustrations, drawn by Juan. I pieced together the pages with the text and Juan’s drawings.
Me: Why was it decided to do an illustrated story
in additional to the traditional graphic novel and release parts of it as the
project was being funded?
White: Story wise I think Simon had a bit more story to tell once the main narrative wrapped up. There’s also quite a lot of moving about and talking, which when translated to a comic would be a lot of talking heads in panels, which doesn’t always make the most exciting comic stories. So having this part of an illustrated story worked to the strengths of the narrative.
As for releasing parts as the project is funded, it simply helps when running a Kickstarter. It reminds people that there’s more to see and interact with the Kickstarter as it’s ongoing. If you’re someone who backed the Kickstarter on day one, normally you don’t look at the Kickstarter again until it’s finished, unless you’re looking out for updates. So having parts released at a time allows people to keep checking on how the Kickstarter is going and to also be actively involved in the campaign. It might sound a little silly, but more people will probably read it this way, than if the whole thing was available on day one.
The Girl in the Midnight Gown Page 6 |
Me: What is the number one reason people should
pledge money to your Kickstarter?
White: Blue Fox Comics actively uses Kickstarter a lot and that’s not a bad thing. It’s sort of becoming the new business model. Pay your artists and / or writers to finish the book and once it’s finished, put together a Kickstarter to get the money to print it.
So the number one reason – please support us, pledge and we can keep supporting you. The more you support us and our Kickstarters, the more artists / writers are getting paid to make comics (which isn’t always easy in the indie comics world) and we can keep telling new, interesting stories for you guys to read.
White: Blue Fox Comics actively uses Kickstarter a lot and that’s not a bad thing. It’s sort of becoming the new business model. Pay your artists and / or writers to finish the book and once it’s finished, put together a Kickstarter to get the money to print it.
So the number one reason – please support us, pledge and we can keep supporting you. The more you support us and our Kickstarters, the more artists / writers are getting paid to make comics (which isn’t always easy in the indie comics world) and we can keep telling new, interesting stories for you guys to read.
The Girl in the Midnight Gown Page 7 |
Me: What inspirational words do you have for
aspiring artists and graphic designers?
White: I got told to be a “T” designer when I was starting out. As in the “I” of the T, is your main body of work and the “—” line across the top is where you branch out. This might be something else now, but basically become multi-disciplined in your chosen field. For instance, my main body of work is comics / graphic novels. I spend 80% of my time making them, which is amazing. But that 20% includes children’s book illustration, general illustration, graphic design, writing, storyboarding, textile design, etc. This allows you to have more opportunities and gives you a broad skill set. Which if you’re working on comics is great because you can do it all, the pencils, inks, colours, text, cover, logo, etc. Even if you purely want to be a graphic designer, design for advertising, for logos, print and digital, it really helps you in the long run. You don’t have to do everything, just make sure you have enough tools in your kit.
Finally I will say, just keep going. Finding your footing in the creative industry can be difficult. I know a lot of talented people who have given up because they have had just one too many hits that have pushed them back. So if you’ve missed a deadline, lost a client, can’t find work, accidently deleted a file or had a bad day, just take a moment. Accept that something isn’t working, figure out how to fix it and move forward. To quote Finding Nemo, “Just keep swimming.”
White: I got told to be a “T” designer when I was starting out. As in the “I” of the T, is your main body of work and the “—” line across the top is where you branch out. This might be something else now, but basically become multi-disciplined in your chosen field. For instance, my main body of work is comics / graphic novels. I spend 80% of my time making them, which is amazing. But that 20% includes children’s book illustration, general illustration, graphic design, writing, storyboarding, textile design, etc. This allows you to have more opportunities and gives you a broad skill set. Which if you’re working on comics is great because you can do it all, the pencils, inks, colours, text, cover, logo, etc. Even if you purely want to be a graphic designer, design for advertising, for logos, print and digital, it really helps you in the long run. You don’t have to do everything, just make sure you have enough tools in your kit.
Finally I will say, just keep going. Finding your footing in the creative industry can be difficult. I know a lot of talented people who have given up because they have had just one too many hits that have pushed them back. So if you’ve missed a deadline, lost a client, can’t find work, accidently deleted a file or had a bad day, just take a moment. Accept that something isn’t working, figure out how to fix it and move forward. To quote Finding Nemo, “Just keep swimming.”
Me: Thanks for your time, everybody! If you’re
reading this and you want to check out The
Girl in the Midnight Gown, view their Kickstarter here.
The Girl in the Midnight Gown Page 8 |
Do you
have a Kickstarter? Want to be interviewed about it and have the project
featured on "Kickstart the Week?" Let me know in the comments below
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